Harvest Time Game

UI & UX . FRONT-END

PHOTOSHOP . ILLUSTRATOR . FIGMA

The client requested an interactive game to teach school children about vegetable classification in an engaging way. We created a matching card game where players categorize vegetables across four seasonal farms (Summer, Winter, Autumn, Spring). Each farm has three levels, with rewards and plant/tree growth marking progress. The game encourages replayability, allowing players to explore multiple farms and enhance their learning. Currently, a demo version of the game has been developed, with the Summer farm fully completed and functional. The other farms are still in development and not yet interactive.

Key Features of the Game

game play image

My Role as the Design Team Lead :

As the Design Team Lead, I was responsible for overseeing all aspects of the game's graphic design and illustration. My role required close coordination with the Developer Team Lead and their team to ensure seamless integration of visuals with the game mechanics. My responsibilities included:

    1. Visual Concept and Art Direction :
  • Led the visual design and illustration team.
    2. Figma Prototype :
  • Created an interactive prototype to test UI/UX design before implementation.
    3. Graphic Design and Illustration :
  • Designed UI, backgrounds, cards, and animations.
    4. Collaboration with the Development Team :
  • Coordinated with the development team for integration
    5. Project Management & Coordination :
  • Held weekly meetings with the client and professor.
    6. User Experience (UX) & Accessibility :
  • Developed intuitive layouts using Photoshop.
  • Used AODA-compliant fonts and color contrasts to enhance accessibility.
    7. Testing & Iteration :
  • Collected tester feedback to refine designs, animations, and overall aesthetics.
    8. Final Presentation & Client Coordination:
  • Presented final assets to the client and worked with developers to ensure a polished product.

Conclusion:

This project was an enriching experience, allowing me to lead a talented design team in crafting an immersive and educational digital experience. By balancing creativity with functionality, we developed a visually compelling game that aligns with the client’s objectives while fostering a fun learning environment for children. As a Design Team Lead, I honed my skills in project coordination, UX-focused design, and cross-team collaboration, ensuring that the final product was both aesthetically appealing and seamlessly integrated into the gameplay.

This project not only highlights our team's technical and creative abilities but also demonstrates the effectiveness of gamification in education.

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